Portfolio

Marvie Marin


Hii! I’m currently a 3rd Year Game Design student @ RMIT University.I’m a passionate gamer and cat lover. I’ve been a gamer since I was only 7 years old and I’ve loved all kinds of games since, and now I work on them which has always been such a surreal feeling.My main roles are: 2D Artist and Art Director; Character & Environmental designs, Illustrations, Character Concepts, Character Fanart, Merchandise design.I’ve also been learning about 2D character rigging, mainly designing the ‘skin’ of the skeleton of the rig.


Riot Style


These are fanart illustrations of characters from some of my favourite games. For the past year, I've been studying and practicing Riot's League of Legends artstyle, making it one of the artstyles I'm able to do.


Semi-Realism Portraits


My most recent semi-realism portraits of professional esports players.


Character Concepts


Character concepts I've done over the years, ranging from small self-developed games to popular, existing games as fan concepts.


Time to Go Home


Time to Go Home is my collaborated capstone at University. I took on the role as the 2D Artist and the art director for our 2.5D story-based game. I designed all the existing characters, 2D assets, some of the UI, the in-game cutscenes and our physical merch!



Ember


Ember is one of my team developed games in University. My role was the character concept and cutscene artist. Here's all the work I did for the game.


Fanart


Fanart of characters ranging from games, shows etc. This collection has been growing over the past couple of years, majority being older art to show my progress in skill from then and now.


Commissions


These are some examples of commissions I've done over the years!